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The Call for Proposals has closed.
This page describes
the stucture of the conference and types of sessions. This year,
the program focused on five key tracks:
Session proposals were solicited in one of three types. For more information
on the session types click on the links below.
3D: Animation, Virtual Worlds and Machinima
This track features sessions that explore the potential of 3D - with animation, virtual worlds, and machinima. The use of virtual worlds in education has grown considerably over the past year. These spaces are used for simulations, case studies, and training in dozens of disciplines, while the high-quality animation seen in gaming, movies, and television has become ever more realistic and easy to produce with available tools. Machinima-making movies using 3D gaming engines-can be produced even more easily. Topics may include, but are not limited to:
- Using virtual worlds in practice
- 3D modeling techniques and stereoscopic imaging
- Machinima and animation in teaching and learning contexts
- Research into the applications or efficacy of 3D media
- Assessment strategies
- Teaching and learning science with 3D applications
- Creative expression in 3D spaces
- Educational and patient-centered games for the health and life sciences
- Tele-immersion and distance learning in 3D environments
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Emerging Ideas and Technologies
This track features sessions that explore the boundaries of learning, communication, and creative expression by applying new tools or ideas in new contexts. Topics may include, but are not limited to:
- The potential of digital storytelling
- Educational applications for mobile devices
- New forms of scholarship and emerging forms of publication
- Web 2.0 applications
- Social networking and collaboration in higher education
- Strategies for incorporating user-generated content in institutional media and Web sites
- Context-aware environments and devices
- Immersive learning experiences and spaces
- New media applications for advancing global humanitarian efforts
- New media applications delivered over high performance networks
- Planning and delivery of new media applications for the health and life sciences
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Best Practices
This track is an opportunity to highlight successful projects, practices, or responses to emerging challenges and issues. Topics may include, but are not limited to:
- Supporting the research mission
- Podcasting and use of audio
- Video production and delivery
- Educational gaming
- Examples of new scholarship
- Supporting and working with faculty or curatorial staff
- Addressing accessibility
- Evaluating the impact of technology on teaching and learning
- Integrating pedagogy and technology
- Live performances and Internet2
- Course management systems
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New Media Leadership
This track showcases success stories and strategies and also explores the challenges that managers and innovators working in new media face in bringing new ideas into widespread practice on campuses or in museums. Topics may include, but are not limited to:
- Planning and funding technology initiatives
- Supporting research and new forms of scholarship
- Structuring and managing effective collaborations
- Addressing the opportunities and challenges of rapidly evolving technologies
- Training and support for faculty, staff, and students
- Launching and sustaining new media initiatives and projects
- Budgeting: making the case for new media and instructional technology
- Grant writing tips for NMC members
- Developing new media programs or new media centers
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Tools and Techniques
This track focuses on how to best use the latest software and tools for teaching and learning, including sneak peeks at the newest tools, tips and tricks for using old favorites. Topics may include, but are not limited to:
- 3D and animation techniques
- New media tools and applications
- Video production and digital compositing
- Open Source projects
(e.g. Almagest, Sakai, Steve, Connexions, Pachyderm)
- Web 2.0 applications
- Mobile delivery of educational content
- Demonstrations of new software from key NMC corporate partners
- New techniques involving established software
- 2D animation and motion graphics
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Session Types
Breakout Sessions
Breakout sessions are 75 minute presentations in a dedicated room.
Time should be allowed for a 15 - 20 minute question and answer
period at the end of a breakout session. Sessions can include presentations,
panel discussions, and hands-on labs. Topics for
a breakout session should include any of the above mentioned Session
Tracks.
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Five Minutes of Famesm The NMC's signature event is back in its original
format! Demo your project in five minutes 'cause when the gong sounds,
your Five Minutes of Fame are up!
Technology blasts by fast and furious in this fun-filled
and entertaining event. Short as it sounds, in five minutes you'll
have time to talk about your project's significance; the choices
you made in choosing the tools you used; challenges you faced in
bringing it to fruition; and how it has been used and might be replicated
and/or scaled -- but remember that the clock is ticking!
Projects can include web-based courseware or learning
objects; techniques for creating, managing and distributing content;
and other creative applications of new media. Faculty proejcts are
especially encouraged. As many as 10 projects will be featured,
so add yours to the mix!
Watch the video of the 2004 Five Minutes of Fame presentations...
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Poster Sessions
Again this year, the NMC featured Poster Sessions,
which took place on Friday, June 9, from 3:30 – 5:30 pm. A
poster session presentation is an opportunity to showcase a campus
or museum project. New to the Poster Session event this year, all
posters will be judged by a group of your peers, with the winners
being announced during the Poster Session event held on Friday.
You may create your poster with any software that you like. The
finished size of your poster should be 40" x 60".
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