|
The Call for Proposals for the 2003 NMC Summer Conference, one
of higher educationšs most unique technology-focused events, was
completed April 1, 2003, with a record number of proposals received.
See the Conference Program
for full details on the program and the sessions that were accepted.
The 2003 NMC Summer Conference Program was organized around the
following tracks:
Track One: Tools and Techniques
This track focuses on learning how to best use technology
tools for teaching and learning. Included are hands-on and demo
sessions covering specific products. Additional sessions will provide
opportunities for members to share nifty tricks and techniques for
using these tools in an academic environment. Tools covered may
include:
- Photoshop
- Studio MX
- Final Cut Pro
- Premiere
- Live Motion/After Effects
- CorelDraw Graphics Suite
- SoftTV.net Presenter
- Sound Forge
- Dreamweaver
- iTools
- VisualStudio.net
- DVD Authoring
- Vegas Video
- Blackboard building blocks
- Keyserving Tools
- Home-grown solutions
Back to top...
Track Two: Best Practices, Challenges
and Issues
This track is an opportunity to explore the challenges
currently faced in using technology effectively for teaching and
learning. Topics included in this track are:
- Electronic portfolios
- Using Tablet PCs
- Digital assets management rights, metadata, security, etc.
- New Media as an academic discipline/interdisciplinary degree
program
- Internet 2
- Creating and sharing learning objects
- Using new media for creative expression
- Assuring accessibility
- Evaluating the impact of technology on learning
- Open Knowledge Initiative and IMS
- Working with faculty
- Building learning communities
- Online learning and hybrid courses
- Integrating pedagogy and technology
- International developments in instructional technology
Back to top...
Track Three: Emerging Technologies
- Learning Objects/Streaming Media
This track is part of the NMC's Emerging Technology
Initiative, in which one or two technologies are part of a year-long
focus by the organization, with a comprehensive view covering policy,
technical, and pedagogical concerns. This year we continue the focus
begun last year on streaming, and add the new area of learning objects
and learning object repositories, although sessions about other
emerging technologies (e.g. streaming, 3-D rendering, wireless,
VR, etc.) are welcome. Topics may include:
- Authoring and using learning objects
- Building and using learning object repositories
- Integrating learning objects with courseware and other applications
- Emerging standards for learning objects
- Features of leading authoring products
- Using streaming effectively for teaching and learning
- Innovative streaming applications
- Evaluating products in the marketplace and choosing the appropriate
solution
- Shooting, capturing, and editing DV for streaming
- Peer-to-peer streaming technology
- Digital asset management for streaming media
- Tablet PCs
- Wireless technologies & mobile computing
- Multilingual translation tools
- Learning management systems
- Peer-to-peer technologies
- Prototyping tools
- Adaptive technologies specialized for learning
- Electronic portfolios/personal learning portfolios
- Innovative applications of technology in the Arts
- Virtual sculpture and other haptics or rapid prototyping-related
applications
- Collaborative spaces/environments
Back to top...
Track Four: Technological Leadership
and Management Effectiveness
This track explores the management issues and techniques
involved in using technology for teaching, learning, and creative
expression:
- Budgeting: making the case for new media and instructional technology
- Attracting, training, and retaining excellent staff
- Center Management 101
- Grantwriting tips for NMCs
- Structuring and managing effective collaborations
- Project management
- Organizational structure: how to work with it and around it
- Lab management
- Marketing the NMC on campus
- New roles for library and IT staff
- Planning and funding technology initiatives
- Managing student assistants
Back to top...
Five Minutes of Famesm
The NMC's signature event is back in its original
format! Demo your project in five minutes 'cause when the gong sounds,
your Five
Minutes of Fame is up! Technology blasts by fast and furious
in this fun-filled and entertaining event. Short as it sounds, in
five minutes you'll have time to talk about your project's significance;
the choices you made in choosing the tools you used; challenges
you faced in bringing it to fruition; and how it has been used and
might be replicated and/or scaled -- but remember that clock is
ticking! Projects can include web-based courseware or learning objects;
techniques for creating, managing and distributing content; and
other creative applications of new media. As many as 10 projects
will be featured, so add yours to the mix!
Back to top...
|